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Soul shards will no longer act as an inventory item, but rather exist as a resource, and appear below the warlock's health and mana bar. A new spell, Soulburn, will be the only warlock ability to cost a soul shard, and will empower most of your other spells to behave differently. For instance, when combined with Fear it causes the spell to become instant. Other examples include: guaranteeing your Searing Pain spell three critical hits, increased horror effect and additional healing from Death Coil, and instant summoning from your summon demon spell.
Soul shards will regenerate quickly upon leaving combat, and you may also be able to use drain soul as a "soul shard evocation. In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch.
That said, here is a first look at these new warlock spells and abilities! Changes to Abilities and Mechanics All warlock damage-over-time DoT spells will benefit from crit and haste innately. Contents Introduction Talents, Builds, and Glyphs 1. Standard Talent Builds 1. The Incinerate Build Single Target 1.
Customising Your Build 2. Optional Talents 2. Glyphs 2. Prime Glyphs 2. Major Glyphs 2. Minor Glyphs Rotation, Cooldowns, and Abilities 1. Incinerate and Shadow Bolt Rotations 2. Basic Single Target Rotation 2.
Incinerate Rotation 2. Shadow Bolt Rotation 3. Basic Multiple Target Rotation 3. Persistent Enemies 3. Against Targets 3. Against 6 or More Targets 3. Short-lasting Enemies 4.
Minion 5. Armor 6. Dark Intent 7. Cooldowns 7. Metamorphosis 7. Demon Soul 7. Incinerate Versus Shadow Bolt 8. Refreshing Your DoTs 8. Dynamic Power of DoTs 8. DoT Clipping 8. Single Target Rotation in Detail 8. Molten Core Procs 8. Shadowflame 8. Rotation with 4-Part Tier 13 Set Bonus 8. Soul Shards 8. Pet Twisting 8. Optimal Opener 8.
Moonwell Chalice 8. Notes on Cooldown Usage 8. Metamorphosis 8. Demon Soul 8. Dark Intent 8. Basics 2. Getting a Better Understanding 2. Statistics Explanations 3. Caps 3. Hit Cap 3. Soft Haste Caps 3. First Soft Haste Cap 3. Gems 2. Enchants 3. Consumables 4. Summing-up Profession Perks Macros and Addons 1. Macros 1. Generic Macros for Warlocks 1. Soulstone Mouseover Macro 1. Specific Macros for Demonology Warlocks 1. Boosting the effectiveness of Conflagrate, Immolate, and Incinerate is monstrously important in any situation—and for that reason, Roaring Blaze should be your go-to choice at level Level Channel Demonfire — While all three level 50 talents are going to be seriously strong options, Channel Demonfire is a strong hybrid ability that can devastate targets in both AoE and single-target scenarios.
The most ideal covenant that Destruction Warlocks can join is Night Fae. Between an extremely versatile core ability, another added piece of utility, and strong Soulbinds for added measure, Night Fae is a no-brainer for Destruction Warlocks. Soul Rot is the Night Fae signature ability for Warlocks. A significant damage-over-time spell that can hit up to four different targets is great for AoE and the fact that you can use the spell to regain health through Drain Life is a nice added bonus that can be helpful in certain situations.
Additionally, Soulshape is an appealing ability for Warlock players since it gives them a blink on a second cooldown. Haste is going to be important for Destruction Warlocks throughout the gearing process. Whether your character just hit level 60 or is progressing Mythic Castle Nathria, getting as much Haste as possible should be your top priority. Haste allows you to get off faster casts of hard-hitting abilities with normally slow cast times such as Cataclysm and Chaos Bolt.
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