I have had Skylanders for about 3 weeks. I already have and. I am getting soon and am looking for at the moment. I've been trying to find all the butterflies Are there certain ones that can't be collected once you reach a certain point?
As before, you can try to snip the Hob from afar, or you can push a turtle into the path of one of the two bridges it uses to flee from you in order to try and trap it. The larger island has a massive building to the north, housing a turret. Before you climb up and man the guns, check behind the building to snag the final Treasure Chest. After this, rush to the guns and talk to Gurglefin, who waits nearby. He'll let you know that pirates are stealing the last statue, and they must be stopped.
Hop into the turret! First, make sure you take out all of the sails on the ship. Once the sails are destroyed, concentrate fire on the hull of the ship until it is destroyed. Before you cross over the ship and take the final statue, you need to secure the Legendary Treasure. Now that the pirate ship is disabled, you need to get swallowed by the Leviathan once again. This time, the Legendary Treasure will be in it's mouth.
Afterwards, make your way back towards the end of the islands. The last set of bridges leading to the Shrine have a Blastaneer guarding them, but it shouldn't be a problem at this point. Once you get the four statues in place at the shrine, go to the pier on your right to collect the Eternal Water Source After Kaos taunts you, he will summon the Evil Water Dragon.
For players in possession of the Skylander Zap, much of the Evil Water Dragon's attacks will look familiar. He will fire off a burst of three electric blasts, and these move fairly quick, but after every burst, the boss will pause. He is also capable of a dashing attack you'll want to avoid getting hit by.
Stay calm and stay on the move, getting in attacks when you can. When you defeat this boss, he will drop experience points and some food. Kaos summons a storm of sharks that flood towards you from the front of the arena.
Do your best to avoid taking damage, and look for the safest path through the shark flood. Interestingly, if you get close to one of the sharks, time slows down, giving you a chance to try and get out of the way, and you can also heal a small amount of hitpoints during these 'bullet-time' moments.
You will want to switch to a fast Skylander here, or you can expect to take a lot of damage. This boss will fire three sets of three harpoons, which can be tough to avoid if you're close, as they are fired in a spreading pattern. Using a fast Skylander, stay on the move to throw off his shots, and try to strike him from the sides. After three shots, the boss tends to hesitate, so use that pause to your advantage. He also uses the waterpack on his back to jet away from you if you get close.
After this boss is defeated, you face another shark flood. Try to keep your health high during all this! He'll shoot an ice beam along the ground that will eventually burst into block of ice which will slow you down if you've made contact. More dangerously, this boss packs a mean punch combo, which can do some serious damage if you get too close to him.
This is a boss you want to keep well past arms length, as long as you're a safe distance away, you can easily avoid his ice beams and will have nothing to fear from his iron fists.
It's not over yet! Kaos summons all three bosses to gang up on you, and this can be pretty overwhelming at first, with so many ranged attacks in the air. Pick a fast Skylander with a solid ranged attack, and stay on the move at all times. The bosses have less hit points than they did when they were summoned individually, but the fact that you are fighting three at once more than makes up for it.
Worse still, Kaos will eventually summon another shark flood while you're in the middle of the fight! Try to concentrate on one boss at a time. The Gillman boss tends to be a good bet for the first target, as its spread shots of harpoons make moving around the arena dangerous, but some may prefer to take out the Dragon, as its shots are much faster than the others. Once you take down the bosses, you've earned yourself a victory! First things first, get the oilcan from the oil pump, then explore the newly opened beach, making sure to grab the Winged Sapphire beyond the formerly locked gate.
You can oil up the machinery on the way to the large robot to open the way to another Winged Sapphire.. When you get to the robot, oil it, and it will introduce itself as the Clam-o-tron He will ask for you to retrieve 5 clams from the beach. Just chase after them with a fast Skylander to collect them. Once you have all five, he will craft a bomb that you can use to blast open the passage on the nearby steps. You'll meet Diggs, a molekin, and he'll clue you in to your next destination.
Don't leave just yet, you can collect another Winged Saphire by flying over or swimming through the waters to the left of the steps to find a small island with a bounce pad on it. Use this series of bounce pads to reach the island high in the sky, where the sapphire awaits.
As soon as this level begins, you need to hit the floating eye with an attack to open the gate into the castle. As soon as the door is open, you enter the part of the Gauntlet where it earns its name. Diggs is knocked off the ramp by explosive barrels being rolled down the ramp by Timidclops.
You could try to weave your way past the barrels, but it's best to just blast your way through them. Skylanders with charging attacks, like Spyro and his Charge, can actually rip straight up the ramps and through the barrels with no problems. After the second ramp being filled with barrels by Timidclops, you meat the cousins of the Chompies, the Crunchers.
When they bite, they have to be shaken off. Don't let large numbers of them latch on for too long. After the third barrel ramp, you meet the Cyclops Chopper. When they are spinning around with their axes, they can't be hurt.
Once this last courtyard is clear, hit the two eye switches on either side of the gate. You only have 4 seconds to hit each switch and clear the gate once it is opened. Don't miss the Story Scroll on the raised ledge to the left of where you enter. A Cyclops Chucker attacks you jfrom a position to the right of the Story Scroll, throwing large stones at you. The stones can hurt pretty bad, so stay on the move.
Look out for the two Choppers on the ground level, as well. Across the courtyard from the Chucker is some food and more destroyable objects, one of which hides the Legendary Treasure of the level. The Chucker was guarding a switch that you need to hit before you can proceed, and once you get through the gate you come across a turtle pushing puzzle.
Before you solve it, trigger the Cruncher ambush from the barrels in the area, then push one of the turtles into the first gap. Then push the next turtle over and past the first turtle, so you can push the second one back on top of the first. Now, climb the stairs to the right, walk over the second turtle, and push the third off the ledge to the left, and the fourth one above it up as many time as you can until it sits underneath the floating coin.
Climb the newly accessible steps, and cross over the fourth turtle. You're introduced to another gate with two switches. If you explore the path leading to the right, you will see an Undead Elemental Gate next to the second switch, and south of that gate, an Earth Elemental Gate. If you have an the appropriate Skylanders, go ahead and open those gates. The appropriately named Puzzle Pit is deceptively complex. You enter the puzzle room and will see four switches in the room at each corner.
Hitting a switch causes blocks to ride from the ground. In order to collect the Treasure Chest, follow this order: lower right, top right, top left, bottom left. Now, cross the right center switch and switch to a fast Skylander. Hit the eye switch to open a timed gate, and run back across the center right switch, and touching no other switches, cross over the left center switch and into the next room, going through the gate before time runs out.
The Treasure Chest is here. Now then, cross back over the left center switch. Then hit: middle switch, top right, and middle again. Go through the gap and the top center of the Puzzle Pit to find the Present containing the Trojan Helmet, an excellent defensive item for early level Skylanders. Teleport back to the Outer Courtyard. Once you open the Undead Gate and cross the bridge, you will teleport to a gate requires that you hit two switches to open it. Enter the tower beyond the gate to arrive in a large arena full of Chompy Pods, Chompies, and Cyclops Chuckers!
You defitinely want to stay as an Undead Skylander for this battle, as the extra damage will help greatly. Once the first sets of enemies are taken down, a group of Cyclops Choppers and a Cyclops Mammoth join the fray, the latter of which you'll want to be very wary of its jumping attacks. Overcome this onslaught, and you will be rewarded with a Present that contains the Eye Hat.
To enter the East Tower, you need to hit the two switches of the Outer Courtyard and pass through the gate. Once inside, you have to contend with another Cyclops Mammoth.
It's chained to a wooden pole at the moment, but it can be cut loose if you destroy the pole. Choppers and Crunchers also join the fight. Once the room is clear of enemies, destroy the four eyes that are channeling energy to a pylon at the northern wall of the room , which will destroy the tower. One more to go. A gate near the bridge to the former East Tower now opens, with a Cyclops Mammoth and a pair of Choppers on the other side.
Explore this area thoroughly for some nice goodies, including a Treasure Chest in the southern part of the the courtyard. Following the path to the northwest, you will find that you can drop down into another courtyard. On the walls leading to the West Tower, Cyclops Chuckers take up position and begin raining boulders down on you, while Choppers flood into the courtyard.
Make sure you don't miss the Treasure Chest in this courtyard, it's located directly across from where the Chuckers are. Climb up to the wall and defeat the Chuckers, then go back into the courtyard and start hitting the four eye switches, and rush up to the gate before it closes. Follow this path enter the West Tower. Similar to the East Tower, you need to take out the eyes channeling energy around the central pylon.
This time, you're facing down Cyclops Chuckers standing atop small pedestals that need to be crushed before you can get at the monsters themselves. Two Cyclops Mammoths, both restrained to a pole, also guard this room. Once the enemies are cleared and the eyes are destroyed, the tower will collapse, and a gate re-granting access to the Inner Courtyard will open. The door in the northern corner of this area will finally open, now that towers are destroyed.
The last ramp leading to the Tower of Eyes is guarded by four Timidclops, all rolling barrels at you. Once you break your way though to them, you will also need to contend with Cyclops Chuckers and Choppers.
Enter the tower once you're done with them. To recover the Crystal Eye, you've got another fight on your hands. A team of Chuckers stand atop pillars that need to be broken down first, while Cruncher Pods summon a constant supply of Crunchers. Taking out the pods first is advised here. Choppers will also pour into the room from a set of side passages. Eventually, Cyclops Mammoths will start entering the fight. If you catch Mammoths as they enter the room, you can pile on damage before they even exit their doorway, and they aren't able to fight back until they enter the room proper!
Once the enemies have been eliminated, you can collect the Crystal Eye. There aren't any special additions to the Ruins at the moment, but you do find that the Molekin have made a new home at the beach.
After the Crystal Eye is installed in the Core of Light, you can talk to Diggs and be taken to the next mission. Protecting the the first door near the starting position is a gaggle of Chompies being summoned by a Chompy Pod. Don't worry about the bomb icon near them for now, you'll be back for it later. Get through the locked door. After you enter the fort proper, you'll be attacked by a Cyclops Chopper.
A little bit pas the steps you take is the bomb you need. A fast Skylander is especially helpful for getting the bomb back to the indicated wall in Mushrrom Ridge. Once you destroy that wall, you can follow this path up the ramparts to find the Legendary Treasure.
Back in the Old Cyclops Fort, you will approach a door with two teleports near it. The eye switches you need to hit are up on the walls, out of reach normally. You have to use the teleports to reach each switch, but the real problem here is that you've got to deal with a team of Choppers and a Squiddler first.
Once you hit the first switch, you've got six seconds to hit the second switch, and another six seconds to pass through the gate.
Ignore the wooden platform for the moment, and switch to a Skylander who can bypass water, and check around the right side of the fortress to find a treasure chest. Then cross the wood bridge to reach the first island. The barrels here are filed with Chompies, but by now this isn't anything to fear. After collecting your almost-free experience points from them, you can climb up the nearby tower to find the Story Scroll.
The next bridge is a little tricky because of the Squiddlers bombarding you from towers you can't reach, while you are pushing turtles into the gap to be able to cross. Don't dawdle here with a slow or defensively weak Skylander, the damage can add up really fast. Of course, if you have a flight or swim capable Skylander, you can ignore the turtle puzzle here entirely. To the left of this area, you can cross the water with the right kind of Skylander and find another Treasure Chest by smashing up the tent here.
Ignore the teleporter, as it will take you back to where the Story Scroll was. The next area the turtle bridge leads you to introduces you to the Rock Walker enemies. Avoid the streams of lava they pour onto the ground, and give it a proper pounding.
After you cross the stone bridge to the right, you'll eventually find a key. Rock Walkers and Chompies will ambush you once you pick it up.
Fight your way through them back over the bridge. At the next wooden bridge you meet the Earth Spell Punk. They cast spells that provide additional armor to their allies, but considering the allies are are just Chompies who burst out of the barrels when you approach the main gate, this isn't so bad.
Before you move on, check the tent to the left of the fortress entrance, and smash it. Cyclops Choppers attack you as soon as you enter this area.
You'll notice that the exit here requires three keys to unlock, so prepare to do some footwork here. The first of these can be conveniently found right next to the locked door. Next, go to the right of where you confronted the Choppers, and you'll see a block puzzle, as well as the first key in plain view. To reach it, you'll need to push blocks underneath the floating coins to make a bridge to it. Start with the block furthest to the right, pushing it up once, and then push the one to the left of where that block was over to the left once.
The block that was in front of that one shoudl be pushed into its place. Push the first block back underneath the coins. Now, notice how the way to the stairs leading up to that level is blocked off by another push block? Push that stone to the left until you're able to get around to the other side and push it back into position to bridge the smaller gap.
Follow your new bridges to the first key, and return back to the locked door, this time going down the corridor you skipped before. A Hob 'n' Yaro will steal the third key and lead you on a chase around the area. As always, bring a fast or long ranged Skylander to deal with these thieves, and get the key back. With all three, open the gate and move on.
Follow the stone path down the ramps and break through the brick wall at the end. You'll face down Chompies and Rock Walkers as you leave the rampart. The trickiest part of this achievement is that every Skylander requires a soul gem to be found in levels that unlocks a final skill for them. To see if you have the soul gem for a character go to 'Collections' in the pause menu and then 'Skylanders' if the circle around your character is decorated with a 10 point star it means you have found it.
There are 10 in total and you can only get a new one every major chapter break or so. Winged Sapphire Locations: 1. Next to Persephone after Stormy Stronghold 2. Characters Locations Episodes. Explore Wikis Community Central. Register Don't have an account? Winged Sapphires. View source.
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